Jewelry enchantments
Authors: leninisback and Äæî
Today we are going to discuss magical artifacts (jewelry).
I. Types of artifacts and combats.
Let’s start from the bottom, here are examples of jewelry artifacts for different inventory slots:
Jewelry slots | |||
Ring | Neck | Back | Left hand |
These modified artifacts are used in different combats such as
• Survilurgs battles;
• Quick tournaments;
• Clan wars;
• Events;
• PVE guilds.
That’s why this article is going to be useful for beginners.
II. About the crafting. Calculations of efficiency and optimality
There are 5 types of modifications for magical artifacts. You can find the cost in a table below:
Jewelry craft | |
Nature magic spell efficiency bonus 2% | |
Earth magic spell damage bonus 2%, ignore air shield 3% | |
Air magic spell damage bonus 2%, ignore earth shield 3% | |
Water magic spell damage bonus 2%, ignore fire shield 3% | |
Fire magic spell damage bonus 2%, ignore water shield 3% |
II.I Spells and modifications
Here is a table showing relationship between spells and modifications’ types.
Nature magic spell efficiency bonus | |||
Magic punch | Wasp swarm | Raise dead | Summon elementals |
Earth magic spell damage bonus | ||
Earthen spikes | Meteorite rain | Decay |
Air magic spell damage bonus | ||
Magic arrow | Lightning | Chain lightning |
Water magic spell damage bonus | |
Ice clod | Ice ring |
Fire magic spell damage bonus | |
Fire wall | Fireball |
Besides that, some creatures' special abilities can also be improved by modifications.
• Undermine – earth magic damage craft;
• Call of thunder, summon storm – air magic damage craft;
• Hellfire, Inflame – fire magic damage craft.
We are not talking about creatures like sky shamans. They have lightning and it can also be improved by air damage craft, but we want to show you some things you can’t find in your magic book.
II.II Creatures' special abilities and magic resistance
Now let’s see some creatures' abilities related to piercing through magic resistance.
Piercing through air shield | |
Fortune genies | Air elementals |
Piercing through earth shield | |
Earth elementals | Jade dragons |
Piercing through fire shield | ||
Patriarchs | Lava dragons | Firebirds |
Piercing through water shield | ||
Enchanted gargoyles | Water elementals | Great leviathans |
II.III Calculations of spell damage with modifications for bonus damage and resistance piercing
Let’s find out how to calculate spell damage with certain modification.
Randomly, we chose “Lighting” and “Summon elementals”.
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Let’s assume we have an expert chaos magic talent and 19 points of spell power. Let's count damage in this case:
Damage = 17 + 17 * 19 = 340
II.III.I.I Percentage on the artifacts
Modification on a certain artifact will increase damage for a claimed percent, but if you have two or more modified artifacts, the percentage will be counted according to a specific formula. For example, let’s say we have 2 rings and they both are crafted for 20% air bonus damage. In this case to calculate a final percent we should use«1-(1-õ)*(1-ó)» formula, where x and y are modifications of ring 1 and ring 2 in hundredths.
1-(1-0.20)*(1-0.20) = 0.36 or 36%
(not 40% as beginners could think)
Damage calculation example
Damage = 340 + 340 * 0.36 = 462.4
II.III.I.II Resistance piercing example
Lets take gargoyles with their immunity to the lightning (immunity is equal to 100% resistance). Without modifications for resistance piercing our lightning will not deal any damage but if we have “ignore air shield” modification, our attack will be successful. For example, we’ve crafted our artifact for 24% air magic piercing. Damage is the following:
Damage = 340 – 340 * 0.76 = 81.6
Here is an example for summoning spell.
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“Summon elementals” spell can be improved by nature magic spell efficiency modification.
II.III.II.I. Percentage on the artifacts
Let’s assume we have a nature magic modification of 16%, expert nature magic and 30 points of spell power.
Number of elementals without modification = 2 + 1.5 * 30 = 47
Number of elementals with modification = 47 * 1.16 = 54.52 ~ 54
III. Usage recommendations
For convenience modifications are marked as:
• Nature – [n]ature;
• Earth – [e]arth;
• Air – [a]ir;
• Water – [w]ater;
• Fire – [f]ire.
For more effective usage you’d better take into account “coupled modifications”. For example:
A | Air magic spell damage bonus, pierce through earth shield |
E |
Earth magic spell damage bonus pierce through air shield |
This way you can increase damage and resistance piercing at the same time.
Factions* | Combat type | Modification | Price |
|
Clan wars | A12E12 | 439 605 |
TG and quick tournaments | A7E7 | 146 535 | |
Survilurgs | A10E10 | 293 070 |
(that's just a recommendation)
*factions that can use spells of relevant magic schools
Other modifications are rarely used. There is no point in counting them.